(AB)NORMAL is an interdisciplinary studio experimenting within architecture, design, scenography, and creative direction ︎ 

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Italian Radical Design
Pavilion, Salone del Mobile Milan, 2024


The Vogue Closet
Set design, Milan Design Week, 2024
RENAISSANCE

Set Design & Catalogue Design, Bolzano, 2024

AN/ARCHIVE Event One

Set Design, Florence, 2024

Studio Skate Market

Pop-Up Retail, New York, 2023

Versace Show SS 2024

Set Design, Milan Fashion Week 2023

Polimoda AN/ARCHIVE

Architecture, Won Competition, Florence, ongoing

Moncler Studio Ascenti

Set Design, Paris, 2023

Anthos Show

Polimoda Graduation Show 2023

BEIC - New European Library

Architecture, Won Competition, Milan, ongoing

Byrsa Acropolis

Architecture Competition, Carthage, Tunisia, 2023

Primary School Oltre Maira

Architecture Competition, 3rd Prize, Dronero, Italy

T.I.E.D. Pavilion

Installation, ME Milan Il Duca, Milan Design Week 2023

Belvedere

Installation, Architecture Venice Biennale 2023

The Self Observing Landscape
AA Visiting School, ongoing

Ortigia Sound System
Creative Direction, 2023

EUROPELAGO
Installation, DROPCITY, Milan Design Week 2023


EU-02X
Pavilion, Marmomac 2022,
Verona

Rosa Camuna
Furniture Design, Milan, 2023


Moncler Studio Ascenti
Set Design, Milan, 2022


Dicho
Spatial Installation, Biennale of Tbilisi, Italy/Georgia, 2020


REDCAP
Furniture Design, Austria, 2022


(ab)Normal Story
Graphic Novel without chronology, 2017 - ongoing

Floating Opposites - Cassina & One Block Down
Installation, Milan Design Week 2022

Chroma Park
Installation, DROPCITY, Milan Design Week 2022


Guerrilla Scan
Research, World, On-going

Freak Show
Exhibition Design, Milan, 2022

BallyHike
Digital Environment, Virtual, 2021

Take Your Seat
Contribution, ADI Design Museum, Milan, 2021

Dolmen Table
Furniture Design, Superattico, Milan, 2020

Datacloud 
Grow Your Own Cloud, SXSW, Austin Texas, USA 2020

Paraphernalia
Installation, The State of The Art of Architecture, Milan Triennale, 2020

Der Januskopf: a two-faced strategy for Rennweg
EUROPAN 15, Architecture Competition, 2nd Prize, Wien

Hybrid Field 
Furniture Design, Berlin, 2019
Domus n°1040 
Cover Image and Illustrations, November 2019


Bodies of Knowledge
Installation at +MSUM, BIO26, Ljubljana, 2019

ARPA
Installation, Oslo Architecture Triennale 2019

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Video Installation, Haus der Architektur, Graz, 2019


Machine(s) of Loving Grace
Installation, Teatro Ringhiera, Milan, 2019


Everyday Ruins 
Video Installation, Baltsprojects, Zurich, 2019
Microtools, The Invisible Synapse
Installation, Alcova, Milan Design Week 2019

Domestic Monuments, DiSé
Visual Identity and Illustrations, Palazzo Biscari, Catania, 2019

Affordable Art Fair 2019 
Images and Virtual Reality, Milan, 2019
Datasutra
Installation, Virtual Reality, Anise Gallery, London, 2018

Dichtelust
Installation, Swiss Architecture Museum, Basel, 2018

Relics, Forma e Cemento
Visual Identity and Illustrations, Salone del Mobile, Milan, 2018





- Multidisciplinary agency experimenting within design, architecture, digital art and creative direction. -

The Self Observing Landscape

AA Visiting School, On-going



The Visiting School “The Self-Observing Landscape” proposes an educational program built around the construction of small digital landscapes, replicas of portions of physical territory, which can constitute small initial fragments of large-scale three-dimensional mapping.  

The digital tools we use to represent the geography of the Earth are rapidly changing, becoming everyday more sophisticated, complex and hard to control. Today, the need to create a “digital twin” of everything emerges at every scale, from the 3D scanning of single objects to the production of complex simulations of the entire planet (designed to observe the mutations of the planet in real time and, consequently, to predict its future developments).

In some places, such as the Alpine areas of Northern Italy, meteorological changes, environmental disasters and demographic mutations of animal species are constantly tracked and simulated by the digital counterpart. The digital simulations become tools for interpreting the Present and simultaneously, predicting the Future. A new landscape emerges, able to observe itself through its prosthetic extension, its cybernetic twin.





 (AB)NORMAL is an interdisciplinary studio experimenting within architecture, design, scenography, and creative direction ︎