Research, World, Ongoing
An ongoing research that tries to capture real-world performative acts (by people, animals, plants, etc.), rather than acquiring the shape of a static 3D object. Low-tech capturing.
What happens when low-tech 3D scanning devices (such as an outdated iphone) are used to capture situations that constantly shift during the timeframe of the scanning process?
The results (often delusional) of this process are being stored in a growing digital repository and sometimes reconfigured in virtual spaces.